In The Dark Decayed
Legend tells of a Scottish Thane who usurped his rightful king, only to be defeated by those who were once his allies. But superstition maintains that the traitor did not die, he retreated instead to the caverns below his castle where ancient forces kept him and his retinue in unlife. To this day, the place is shunned and the undead Thane remains below, hiding his face from the sun lest it rob him of his power. Gathering strength from the foolhardy fighters who trespass above he waits...down the dark decayed.

File Name : kdmd
Author : Kell
Email : [email protected]
Website :
Place the .bsp file into your quake/id1/maps directory and launch Quake with the command line quake.exe +map kdmd
Alternatively, launch Quake as normal, bring down the console and type map kdmd
Deathmatch Start Positions : 9
Coop Start Positions : 4
Player Load : 2 - 6 FFA
Recommended Wateralpha : 0.5
R_speeds High : about 800 wpoly
R_speeds Average : about 400 wpoly
Known Problems: bots occassionally get stuck in the well
Like 'The Killing Jar', this level plays well in Aardappel's DMSP mod. Alone inside an ancient castle in the dead of night, surrounded on all sides by hostile monsters. With no way out.
If you haven't already, go download it from his site
As with my other levels, this map contains a hidden signiture room which is only accessible in single player mode. Take the grenade launcher with you.
Base : New level from scratch
New Textures : Yes
Editors Used : Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4
File Size : 1134 kb
Number Of Brushes : 777
Build Time : 5 days
'In The Dark Decayed' was the first level I released, back in late '97. It is intended to be as authentic a rendering of castle architecture as is possible within the limitations of Quake gameplay and mechanics; I live in a city surrounded by some of the most famous medieval buildings in the world, and as a wargaming kid I was long obsessed with the castles found all over Britain.
This version is not, however, a simple retexturing, but rebuilt from scratch to benefit from what I hope are the skills I've developed since then.
The use of an all-black texture instead of sky is incorporated to ease the rendering somewhat.
Permission is granted to extract the textures for use in your own levels; all I ask is that I recieve a credit when your level is released.
You may distribute this level on any format, to anyone else.
There are just two stipulations -
1. The level must remain unaltered.
2. This html file must be included, also unaltered.
Thanks To
id software for the arcane alchemy that is Quake
Ben Morris for the superlative Worldcraft
Mike Jackman for TexMex
Ty Mathews and Neal White for Wally
Steven Polge for the Reaperbots
Mark 'Recoil' Hulme-Jones for getting me started
Dedicated to Howard Philips Lovecraft ( Dead But Dreaming )