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[Get Opera!]

Warfare1 - Stabilized Warfare (2 to 8 Players)
Comments (4) Go to top of page  
Having a name change during beta testing hasn't changed the fact that this is a superb map. Done up in red brick with other familiar textures you'll feel right at home.

The level is built around a massive 4 storey room with interconnecting passages and corridors. You would think that with the level being fairly big that it would not work as a 1-on-1 map, well you would be wrong. Its open layout makes 1-on-1 the way to play.

No where in the level do you get stuck, no sharp jutting out bits. Just smooth walls. An example of how to make a excellent map.

Paul

Download Here (217Kb)
Gonzo aka Christoph Werner
Reviewed : 25/10/1998

#1 0wn
by Fern 08/12/2000 - 13:16:25 (141.222.155.39)
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This map was responsible for the coolest thing I ever saw in a DM. The first time I played it, i was on the uppermost floor toward the end. I shot a rocket all the way down. It hit some guy just as a grenade went off and blasted the corpse -straight- up to the sky (equivalent of five or six storeys IRL :)) and back down again, the most hang time I've ever seen from a dead marine :)

#2 Cool Cool Cool !
by Ashley Lauren 19/08/2001 - 17:32:10 (24.10.94.211)
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You would think from a map this large that four or less players would be boring ! But the layout makes it a great Frag-Fest ! I love tall maps and this is one of the tallest without being to much air. The thing with this map is it's got so many inter-connecting passages that work so well. You never feel lost and you never lose the other guys for very long. Very smooth flow of play. Excellent !

#3 E1M8 - Ziggurat Vertigo Settings Version ?
by Ashley Lauren 19/08/2001 - 17:37:41 (24.10.94.211)
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I would love it if there was a version of this map with the E1M8 - Ziggurat Vertigo gravity settings. :-)

Y has there been no other maps with those settings ? :-|

#4 because
by DaZ 13/02/2002 - 19:46:05 (213.122.116.194)
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the gravity settings are hard coded into Quake unfortunately... :/

Changing gravity for a map would mean creating a new progs.dat to run it with the correct gravity setting... Grrr

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MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
Design Copyright Kable Kreations 2001/2000