Latest News
Pending Reviews
Submit maps
Back to MPQ Archive
Back to
Please note this site is provided just for fun, it's not meant to be fully functional...

(8) Bovine Intervention
(34) Hatebreeder
(6) Evil spacehamste...
(6) Unnamed (remix o...
(14) The Limbo Of Bro...
(3) WerdDM2 - Crania...
(30) Old Crater
(10) MisDM12 - Terra ...
(4) The Ravage II
(28) Daedalus Revisited
Last 4 weeks (name)
Last 4 weeks (date)

Last 25 posts

#terrafusion stats

By Map Name
By Author
By Score
By Date
News Archive


Top 10s
Best Maps
Worst Maps

Contact & Help!
View User List

[Get Opera!]

Strafin6 - Quake Addiction (2 to 4 Peoples)
Comments (2) Go to top of page  
Peej's latest map is an amazing piece of work. It has some of best architecture you're ever likely to see in Quake. The theme which was used in Strafin5 - Infinite Skill has been carried over and once again used to great affect. The architecture is just as detailed as before but its more curvy and generally a little more interesting. As I've said with many maps before though, you can't stand around gazing at your surrounding for long because you'll end up with a rocket in your back....hmm... actually its more likely to a lightning bolt in the back in the case of this map =). More on that later.

The layout consists of huge multi-layer atrium with walkways interconnecting up and down via stairs. This time lifts are out and teleporters make a reappearance in the series. Here though it is necessary to include them, otherwise the only path from the bottom of the map to top would be via the walkways. Also the layout seems a little more focused and centralised this time round. Strafin5's layout did seem to sprawl out a bit.

The weapon load in this map has caused some conversation on the qboard and for good reason. There is just one RL and its placing is a little out of the way. This is further compounded by the placement of the LG which is at the bottom of the main atrium. So it is very accessible. I personally would have preferred for their placement to have been the opposite way round. I did find though that there really wasn't a dominant weapon. I'd be constantly switching weapons and it was weird because it didn't seem to stop me from racking up my score. This kind of thing seemed to be a regular occurrence for everyone playing.

Weird weapon placement aside, it still provides an excellent fragging arena. 1-on-1 is a little too slow for my liking and I found the good old FFA providing the best game. Peej's recommendation of a maximum of 4 is spot on. The centralised layout gave a really fast game and I had a real blast playing it!

>If, like me, you use the Omicrons, installing a route file made by <a href="" target="_parent">Skorpion</a> will vastly improved how the map plays. Without it the bots show a complete lack of intelligence when it comes to getting the RL.


Download Here (180Kb)
Author Site
Reviewed : 07/09/1999

#1 Where the ehll is peej keeping the maps?
by Bilirubin 25/10/2000 - 10:51:50 (
Go to top of page  
The PQ-CDRom link won't work, and I get borked links from peej's own page. Grrr...

#2 mappij
by snak0r 18/01/2001 - 19:36:09 (
Go to top of page

worked for me

or just go to and search for '' it'll bring up a few more mirrors

Add your Comments below. Go to top of page
Nick Name :
Email Address :
Refers to Post :
Title :
Comments :

MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
Design Copyright Kable Kreations 2001/2000