Ok, at last we have a decent sized level from Rocketman. This one's done in the egyptian texture set, looks ok I
guess but nothing special. There's a quad trap (miss it & you fry), a few shootable buttons, items all over the place...
Layout is a central room, and a room off at opposite ends, connected by sloping tunnels. Flow isn't too bad, but
there are several annoying sticking points (along with hard to see lifts).
Lighting is a bit dark in many places, but at least there's shadows here. I'm not so sure about the starlight sky with
the rest of the textures though, but this could be because I'm used to seeing it in space-station type levels & not
ancient egypt. Overall though it's still very amaturish, despite being one of the better maps by this author.