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[Get Opera!]

Im in hell (2 to 6 Players)
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Claustrophobic is how I'd describe this map. I feel like you have little room for movement. Its like you have a set track to walk on. Which is funny really since the map layout is fair open.

Its textured well in what Scampi calls 'gold brick.' To make things look a little nicer there are brown metal strips running through the walls. Blue runes and brown grates give the majority of the light in the map, which on the whole seems very bland and flat. As an example, there are what seems to be spot lights on the roof the corridor which runs underneath the entire map, the light just blends in and doesn't really highlight anything. Looks very odd.

Playwise its a tough cookie. Given its dimensions it has to be a 1-on-1 map. As such it works quite well. Not a very quick game but not that slow either. I did try more peeps but it was too frustrating for me. I took a beating left, right and centre.


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Reviewed : 03/05/1999

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MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
Design Copyright Kable Kreations 2001/2000