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Bless To Kill (1-on-1, 2-4 FFA)
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Inspired by all the Q3A shots and movie footage we've had lately, what you have is very curvy architecture. Now I commented a while back on the not liking the textures used, well I still don't, but thats just my personal preference.

Texturing is split into two styles, the upper area of map is in wizmet blue style with the lower section done up in a mixture of textures Headshot has specially made. As is standard with Headshots maps, alignment is spot on.

The layout is pretty small, not cramped though. I mean small as in it gives a claustrophobic feel to the map. As far as play goes its pretty mean. The layout gives little time to stand around and look at your surroundings. You've got to keep your wits about you to stay alive.

The push trigger which is meant to simulate that of the jump pads Quake 3 Arena will have, is pretty niffy. I had no real problems with it, as long as you don't move too much when you're pushed upwards you should have no problems navigating it.

Playwise its definately a 1-on-1 map. As I've mention earlier its small map and with crowd in its too much. You need to use a bit of strategy to get those kills. Running in head first will get you nowhere, unless your well armed.


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Reviewed : 18/04/1999

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MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
Design Copyright Kable Kreations 2001/2000