This reminds me of Ninjaís Asylum (nindm2) with the red brick textures and the usual inset wall bars and computers banks. Runes have also been used but they donít really fit in with the theme. Texturing and style wise it isnít heavily dapak inspired as nindm2 is, but there are similarities.
Visually itís more solid than spectacular. There are some interesting looking sections such as the area around the RA. The same goes for the lighting; it is more functional than amazing with a few spots where lighting is source less.
The scale is larger than expected but more in width than in height. The corridors are an obvious example of this. The map flows between 3 hubs that connect together in a triangle pattern. Liberal use of stairs, teleporters and lifts makes for good movement. 1-on-1 doesnít work due to the maps size and is better suited to larger games.
First glance would indicate that there might not be enough ammo and Iíd say there is just about enough. Item placement isnít bad. There are few wall hugging items, but theyíre mostly placed in the middle of corridors and in easy to reach spots.
Itís competent in all areas but nothing really stands out from this map. One word sums it up nicely: average.