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[Get Opera!]

Armatron (1-on-1, 4 FFA)
Comments (9) Go to top of page  
A more adventurous style map from moRgoth after Infernal Base. A cornucopia of textures from IKBase and Rubicon make up the bulk of the map. There are a couple of clashes but for the most part the mixture of texture sets works well. There are the obligatory crate stacks but they don't impede play so they're more for decorative purposes (which makes a change). The architecture isn't that detailed with the texturing doing the work here but its still visually appealing.

The layout is made up of two double-layered rooms that are connected via a small hub section containing a LG and MH, which has been placed on a platform on the opposite site of a section of knee deep lava that is a piece of piss to jump. There are couple more dabs of open lava but you'll have to really try in order to toast yourself.

The lower bowels of the map are rather high and are just about rocket jumpable if need be. Clipping is good although I got buffeted about a bit until I got my bearings. Since the map isn't that big a low player load is more suitable.

Paul

Download Here (397Kb)
Morgoth
Author Site
Reviewed : 11/06/2001

#1 Haha, I'm first here ^)^
by MisYu 11/06/2001 - 17:44:23 (213.76.244.129)
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Morgoth's maps are coming better and better :)

#2 Misyu!!!
by Paul 11/06/2001 - 17:53:13 (172.156.121.147) Refers to post #1
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I wanna start a fund to get Misyu a decent internet connection so he can get back on irc. I'll start it with 10 quid.

#3 ^)^
by MisYu 11/06/2001 - 18:07:00 (213.76.244.129) Refers to post #2
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[KISS]

You shouldn't buy me a new internet connection but You should switch all USA-UK servers to something more familiar for me ;P
I'm not lagged, damn! USA-UK is lagged :)

#4 hmmm...
by Drannerz 12/06/2001 - 05:19:13 (212.140.68.150)
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It may be decorated well, but technically this is a box map.

noclip outside, then agree with me.

#5 ^)^
by MisYu 12/06/2001 - 09:26:29 (213.76.244.129) Refers to post #4
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It's boxed because Morgoth was making this for long time and he get lots of errors.

One of them was leak, so he decided to box map to kill him.

#6 O_O
by MisYu 12/06/2001 - 09:28:36 (213.76.244.129)
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My english rulez, but everytime I'm speaking to Dranz I become shy :}

#7 {} ... {}
by MisYu 12/06/2001 - 09:30:50 (213.76.244.129)
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I enjoyed MGDM2.
O O
\_/

#8 boxing...
by Drannerz 12/06/2001 - 13:21:44 (212.140.75.29)
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I spent three months looking for a leak in my Q2DM6 conversion - got the bastard in the end.

#9 In my day....
by Quest 14/06/2001 - 00:29:08 (202.154.157.7)
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Its probably just me, but this map brings back memorys of the grand old days of mapping. Ahh... nostalgia

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MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
Design Copyright Kable Kreations 2001/2000