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[Get Opera!]

SKLEROPOLIS: When Heavens End (2 - 4)
Comments (5) Go to top of page  
Wow. When heavens end really surprised me when I loaded it up. The design is the tried and tested one multi-level atrium, with smaller corridors and rooms coming off it. The textures are a mixture of Ikbase and jackboot and the two go together really well, creating a run down area further enhanced by blood stains on the walls and dents and chinks in floors and ceilings.

Gameplay is fast and hectic with connections made by teleporters and lifts. The main atrium is a deadly place to be, as is the reda rmour room (which I really likes btw) as people are always in there getting weapons and armour respectively. One niggle is that apart from the bigger rooms the map is just a maze of corridors that look the same and you can get quite lost if you are not paying attention.

Weapons are placed very well and with two rocket launchers and lots of ammo it doesn't take long to get equipped and into the battle. Armour is placed well and the red armour room is especially deadly as it is suspended over lava, a great touch. Another thing I liked was the megahealth possitioning, right in the center of a pool of water where the sounds ques will give you away...

This is one fast DM map and is enjoyable from start to finsih, once you learn the layout the at-first maze like series of corridors becomes a breeze to navigate. Not that you will live that long anyways :)

DaZ

Download Here (296Kb)
Omicron Bot Route File
SkLERoS a.k.a. Stefan Hedman
Author Site
Reviewed : 15/02/2001

#1 That's not Jackboot, that's Ogro!
by Fat Controller 16/02/2001 - 04:48:30 (203.96.111.200)
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Just ask these faulty rubber throttle cable grommets!

#2 Layout
by Rotpig 16/02/2001 - 08:27:12 (203.35.83.3)
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This thing has a pretty cool layout. I must say tho that the textures are ultra dull/brown/black and exactly the same throughout which makes it extremely hard to know which way your going.

I found that duels worked really well.

#3 Th4t'5 n0t j4ckb00t, th4t'5 0gr0
by Fern 16/02/2001 - 11:07:00 (141.222.155.61)
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DaZ:

RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM RTFM

~Fern

#4 /me slaps myself with a large wrecking ball
by DaZ 16/02/2001 - 13:42:12 (62.7.86.193)
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Doh. Apologies all round :)

Yeah well it was late and I was tired ok... great map tho, love it. yes areas look very similar but after a few games you know where you are...

#5 os malucos couldn't be arsed with a title
by os malucos 24/02/2001 - 11:18:25 (152.163.201.66) Refers to post #2
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alguem jogue aqui

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MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
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