News
Latest News
Pending Reviews
Submit maps
Back to MPQ Archive
Back to Pauked.com
Please note this site is provided just for fun, it's not meant to be fully functional...

Reviews
(8) Bovine Intervention
(34) Hatebreeder
(6) Evil spacehamste...
(6) Unnamed (remix o...
(14) The Limbo Of Bro...
(3) WerdDM2 - Crania...
(30) Old Crater
(10) MisDM12 - Terra ...
(4) The Ravage II
(28) Daedalus Revisited
Last 4 weeks (name)
Last 4 weeks (date)

Comments
Last 25 posts

Articles
Links
Rants
Interviews
#terrafusion stats

Archives
By Map Name
By Author
By Score
By Date
News Archive

Search
Reviews

Top 10s
Best Maps
Worst Maps

Site
Contact & Help!
Comments/Suggestions
Account
Stats
View User List






[Get Opera!]

Hallway (3 to 6)
Comments (0) Go to top of page  
WARNING: This map is a self-extracting executable which may not work on some systems.

This isn't a hallway, it's a medieval shotgun shack. The most powerful weapon in this collection of chambers is the grenade launcher, and there are two of them, both perched up in the air.

The map consists of about three two-storey atria in somewhat varying styles which are connected by one and one-and-a-half storey pods and, of course, hallways. The hallways themselves vary in style, which while keeping visual interest up does make this map feel like a mishmash. The low ceilings don't help either. I constantly felt like I was having to stoop.

Level changes are dealt to with stairs and lots of platforms. This not only means plenty of sound cues, but also has the undesirable effect of making the map look even more slipshod - go up steps then a platform the rest of the way - in one room? Not good.

The main bulk of the gunplay is done by super shotties and Perforators. In other words, you do a lot of chasing around and about the place and then end up breaking off as your ammo runs out. If the target found the red armour you do this for a longer period of time.

Four players tended to rattle around a bit, six would be ample, and eight could be fitted in if you wanted to actually kill something. This could have been a very good 'un if Joe had used one style throughout, thrown in some more powerful gear and connected the chambers in a more coherent way.

Fat Controller

Download Here (420Kb)
Joe Hunter
Author Site
Reviewed : 27/11/2000

Add your Comments below. Go to top of page
Nick Name :
Email Address :
Title :
Comments :

MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
Design Copyright Kable Kreations 2001/2000