The style and layout is similar to The Warehouse from Quake 2. The base texture set is used to reasonable effect. There is nothing particularly original here. It's basically all well done but nothing gripping or visually interesting to lock on to.
There are the usual stacks of crates and the moving covey belt which if you follow around for a section or two brings you to a tucked away room containing a Quad and some ammo. Which, incidentally, is a little light on the ground. Odd considering that this is a big level…
…and it's a big level requiring lots of peeps. Rotpig's recommendations of 4 to 8 is probably ok against human opposition but you'll need more for the bots, at least to start with to get the map routed properly. Lots of action took place on the lower floors with rocket fire being the main death-inducing culprit.