The first thing that struck me was how repetitive the texturing is. So much in fact that after extended play it induced a headache. The texture itself is fine, it's just very, very overused. Some variation would have been very welcome.
Unfortunately, it does get worse before it can better. The architecture is a bizarre mix of very angular and smooth curves. There are also some very weak looking areas in there that just do not look right.
I did say though, it got better. Considering the maps almost odd layout because it appears to be too big for 1-on-1, but actually isn't. It's a blast to play. There are some pretty spacious areas so strafing about is possible, making for some tense moments.
Weapon placement is ok and it has to be said that the LG is lethal here. Sitting on the MH and RA spots you can just track and nail others as they drift down from the upper levels. This is a tactic that doesn't work too well with a heavy player load since you can't keep your eyes peeled for everything.