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[Get Opera!]

Thanatopsis aka Andrew Palmer
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Thank you to Thanatopsis for contributing. Here is his interview...

1. What are your top 3 levels that you've made?
hmm, although my Quake 1 maps look a bit poor compared to maps made by more recent Quake mappers work I still love to have a bash on APDM1 - The Furnace from time to time. I much prefer Quake 2 to Quake 1 so my favourite two maps I have made are KTDM2 - The Boilerhouse (version 2 which you can't get yet :P) and KTDM6 - Sandstone Crypt (apq2dm1).

Map: KTDM2 - The Boilerhouse
Game: Quake 2

Map: APDM1 - The Furnace (684Kb)

Game: Quake

Players: 4 to 12 Players

Map: KTDM6 - Sandstone Crypt
Game: Quake 2

2. Why have you chosen these levels.

APDM1 because I love it in teamplay and when the trap works it's so funny. Also I love some of the cool tricks that can be done on it. KTDM2 (v2, remember) because not only are there cool tricks to be done but it is surprisingly good fun 1on1 as well as in small ffa battles. I like KTDM8 because it's another great map in teamplay.

3. Which is your least favourite level, if you think you have one!.

Yeah, I have one alright. APDM0. It's the first map I ever released (surprise surprise) and although I loved it when I had just finished it I
soon realised that it was WAY too small and the volume of the rooms was pretty stupid - you got caught on stuff all the time (and feel in lava at the bottom of the main room constantly) I could send you a copy if you like but you'd just laugh.

4. What map editor do you use?

Worldcraft 1.6a because it was basically the first one I ever had the chance to use and when I tried other I was too used to Worldcraft to give them a chance (Worldcraft is very easy to learn and use).

5. What level editing tips do you have for other authors?

Uhm, er... size is everything! scale your rooms to a reasonable size, don't make things too large or too small.

6. How long have you been making Quake/Quake 2 maps.

quite a long time. The first I made was almost two years ago although I have't made that many in that time because I have been doing my A-levels (eek).

7. What do you enjoy about making maps.

nothing to be honest, they are a complete pain in the arse to make. The amount of things that can go wrong and when you just feel unhappy with a nearly finished level and scrap it mean that it can be a frustrating hobby. Really though, I love to be getting along with a map and see my creation taking form in front of me. Playing them at the end is the best part though.

8. What plans you have for the future, with map making in mind.
(Say if you got a job in the industry related to map making).

Get KT-imPAKt finished off asap. After that I don't know how much time I'll have as I should be at Exeter uni doing a degree. However, I'd like to make a Teamfortress 2 map as the game looks really promising and I love TFC (when I can get a good connection). Of course, I'll almost certainly be making some Q3 maps. If a job opportunity would ever arise then I'd be more than happy to make maps for a living (I do love mapping really :)

9. Which is your favourite game out of Quake and Quake2 and why?

Quake 2, it feels more strategic due to it's slower pace and unless I'm on a high ping I don't find myself sticking to the rocket launcher all the time (ala Quake). Quake 2 is far more enjoyable in teamplay in my opinion and I am in a pretty good clan (although we are division 5) called Outlaws - my Quake 2 nick is [OUT]Than. Just accept it, Paul, Quake 2 is better and you know it :)

Paul's response : Yeah right, and monkeys fly out of my butt =).

10. Some self publicity, if you have a website what is it called and what is its address

Well, Killer and I are working on KT-imPAKt together (an 8 level map pack for Quake 2). It's website is at I do have my own site but it hasn't been updated since, ooh, November last year and it doesn't work in Netscape (what does?). Still, if anyone actually wants to go laugh at it or read my comprehensive GTA tips or Curse of Monkey Island guide then its at:

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