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[Get Opera!]

Slayer aka Michael Oates
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Thank you to Slayer for contributing. Here is his interview...

1. What are your top 3 levels that you've made?
As I have not made that many it's quite easy to answer this.
1 = UKPAK6 part of the UKPAK series
2 = Andromeda Nine
3 = Titan II

You note, I did not include ukcldm2 even though this is probably many peeps favorite, it is certainly the most played. This was my first map, and was not very refined in design or use of textures. But I must have got something right about it :)

File: UKpak6 (3139Kb) Part of the UKpak
Game:Quake
Players: 4 on 4

File: Andromeda Nine (343Kb)
Game: Quake
Players: 2 to 8 players

File: Titan II (567Kb)
Game: Quake
Players: 2 to 8 Players

2. Why have you chosen these levels.

When I made UKPAK6 I knew this was going to be my last, so I added a few things to make it humorous... the pot of yellow paint with brush that I used to produce the graffiti you find in my maps... the holiday posters on the walls depicting my previous maps... the quad you can't reach, just look at all those bricks ! Well it makes me laugh anyway. Hope it gets played some time.

Androm9, I like because it flows very well, it can get very fast and furious, good fun to play.

TitanII, this is a big map I got some of the ideas from the Quake2 screen shots before it was released. It looks and feels big, but still plays at a good speed.

3. Which is your least favourite level, if you think you have one!.

That has to go to Ukcl4x1 not one of my better maps :( too much lava to fall in and no standard architecture, it was also quite big, but of course that was on purpose, as it was meant for four clans to play at the same time.

4. What map editor do you use?

Worldcraft, I have tried others, but I found Worldcraft much easier to use. I'm all for making life easy.

5. What level editing tips do you have for other authors?

First have some idea what you want to do, make a test room to test out part of the design and textures, it helps to get the feel of the map before you get too far. Once you have done that, now plan the map on paper, all of it, you can't really expect to make a good map with out some overall plan. You don't have to stick to it too rigidly though, I don't :) make some changes as you go along. I would recommend not spending too much time in one area, get most of the map roughly working, then work on the finer points.

Try too think of the map being played over the internet with modem players, imagine how they might get stuck on bits of walls, trying to get through narrow doorways, and make it accordingly.

6. How long have you been making Quake/Quake 2 maps.

As soon as Quake was released I started to make maps, the first one I completed was ukcldm2, which is still the best !

7. What do you enjoy about making maps.

Creating worlds that other people can enjoy being in is a great feeling. I am very lucky to have had so many of my maps played so much in the UK. Many thanks to all those that decided to use them in matches, and to all those who voted for my maps, cheers.

8. What plans you have for the future, with map making in mind.
(Say if you got a job in the industry related to map making).

Now that Q3test has been released, I can't wait till Quake3 Arena is finished. It looks great, and plays much better that Quake2, so it's no more Quake maps from me now, just Quake3.

9. Which is your favourite game out of Quake and Quake2 and why?

Quake. I never really got into Quake2, even though the maps look a lot better, I just did not like it. I think it was down to the weapons, and how slow they were. Also net play at start with was not very good, it didn't have, and still doesn't have that snappy feel to movement that Quake has. Quake3 Arena though seems to have captured that feel again.

10. Some self publicity, if you have a website what is it called and what is its address

Slayers Quake Page
http://www.ph.u-net.com/quake.htm

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