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[Get Opera!]

Renegade aka James Onnembo
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Thank you to Renegade for contributing. Heres his interview...

1. What are your top 3 levels that you've made?
Rene34 - "Semper Fi"
Rene39 - "Crucifiction" (the misspelling was suppose to be a play on words)
Rene45 - "Paranor"

Reneq1_3 - "The Keep"

File: Rene34 - "Semper Fi" (243Kb) 
Game: Quake 2
Players: 2 to 8 players

Game: Quake 2

Players: 2 to 6 Players

File: Rene45 - "Paranor" (317Kb)
Game: Quake 2
Players: 2 to 6 Players

File: Reneq1_3 - "The Keep" (495Kb)
Game: Quake
Players: 2 to 6 Players

2. Why have you chosen these levels.

Rene34 - "Semper Fi" Came out exactly as I had planned and has a feel to it I love.
Rene39 - "Crucifiction"  also came out how I wanted but the gameplay exceeded all my expectations. The level is truly awesome.
Rene45 - "Paranor" Has an atmosphere and design of a gothic castle and I just love the way it looks.
Reneq1_3 - "The Keep"  I stuck this one in because its my best and only really awesome Quake map. The feel and look is what I wanted and I am happy with the way it turned out.

3. Which is your least favourite level, if you think you have one!.

Rene19 - Un-named = This level Is a total failure in my opinion during a time when I knew better. I have levels that I dislike but I did the best I could at that time. Rene19 was just a bad miserable level the gameplay was fun but I was Ashamed of it.

4. What map editor do you use?

Worldcraft 1.6a  hopefully Worldcraft 2.2 someday  we'll see.

5. What level editing tips do you have for other authors?

I live by one rule when I map. I make what I want to see in a level I don't follow the current trends too much.If all mappers lived by that rule there would be many more original levels out there.

6. How long have you been making Quake/Quake 2 maps.

I have been releasing maps for 1 year 4 months now. I am still a newbie in alot of people's eyes.

7. What do you enjoy about making maps.

It is a pure creative outlet for me. I build and remodel houses all day based on someone else's creative ideas. It's niceto sit down and create my own stuff.

8. What plans you have for the future, with map making in mind.
(Say if you got a job in the industry related to map making).

I plan to map for Q3A when it is released other than that this is all for fun. When it becomes too much like workI will start to go Fishing. =)

9. Which is your favourite game out of Quake and Quake2 and why?

Both really although Q2 has some beautiful lighting effects and better skies I still love the atmosphere of Q1. I enjoy both but play Q2 alot more. I believe Q3A will bring both Q1 and Q2 fans together.

10. Some self publicity, if you have a website what is it called and what is its address

Renegade's Quake Haven -

MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
Design Copyright Kable Kreations 2001/2000