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[Get Opera!]

Fat Controller aka Rob Cruickshank
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Thank you to the Fat Controller for contributing. Heres his interview...

1. What are your top 3 levels that you've made?
Well, I'd have to say:

RC1: The Frater Fracas (SP)
RCDM4: Sandstorm (DM)
RCDM5: Glitch (DM)

File: The Frater Fracas (883 Kb) 
Game: Quake Single Player
Players: 1.

File: Sandstorm (158Kb)

Game: Quake DM

Players: 2 to 6 Players

File: Glitch (286Kb)
Game: Quake
Players: 2 to 8 Players

2. Why have you chosen these levels.

Frater got an airing at Quake Map Hotel, which obviously meant I was doing something right! It's also a pretty good player, although some folks have stated it feels a little bare and unfinished in places.

Sandstorm was the first DM map I was satisfied with. Unique looks helped, and although the lighting is a bit odd and the weapons're not balanced very well it is a fun map to play.

Glitch is a formal-feeling, if slightly "used" map. Actually, formal seems to be a style I'm rather better at than some others (eg. Grader Spader).

3. Which is your least favourite level, if you think you have one!.

Of mine? Well, Brodmann's Area 8: It's overlarge, understocked and too easy to get lost in - you spend lots of time going round in circles!

4. What map editor do you use?

Worldcraft 1.6. I think you can't register anymore though :(

I actually have a whole raft of tools I use for texturing and stuff, see my site.

5. What level editing tips do you have for other authors?

Well, as peej told me, learn from the masters! Look a little deeper, not so much at the texturing as the layout, flow and so on. Some stonking maps like Ghandi's "Naked Cows on Stage" are really remarkably simple, but the implementation is the thing.

Also, try to stick in two Rocket Launchers minimum. Folks don't appear to like it if one guy can hog the Biggest Badass Boom Stick.

Actually, I've a whole pageful at my place. :)

6. How long have you been making Quake/Quake 2 maps.

Since late 1997, when my parents bought this computer and I bought Quake.

7. What do you enjoy about making maps.

The challenge of making the place feel real (within certain limits) while still running as fast as possible :)

Also, making sure (in DM) that there's enough continuity. One of the things I keep in mind is "no gimmicks" - RCDM2 (The Ancestral Domain) had a gimmick where you had to get wet to get seriously loaded! Never again!

8. What plans you have for the future, with map making in mind.
(Say if you got a job in the industry related to map making).

One of these days I'll complete the PROGS.DAT for Operation Urth Majik: my collaborative Quake SP project. See the site for details. Cheshire, DaMaul, Vigilante, Borsato, Vondur are in, to name a few of the contributors. This mutha is gonna RAWK!!

9. Which is your favourite game out of Quake and Quake2 and why?

Quake - it's incredibly flexible, and it'll run on my dinky Cyrix box. Hexen II could be a goer if I would get off my ass and buy it :), but Quake II and Heretic II run too damn slow, I know from experience.

10. Some self publicity, if you have a website whats it called and whats it address

OK, the best place to get infected by my maps is the Quake Plague Vector, which you can reach through - as well as find out a few other things about myself.

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with the exception of reviews which are copyright of the author.
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