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[Get Opera!]

Killjoy aka Sander Dennis
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Thank you to Killjoy for contributing. Heres his interview...

1. What are your top 3 levels that you've made?
KJDM10, KJDM7, and KJDM3

File: kjdm10: Psychotic Playground (217 Kb)  
Game: Quake
Players: 2-3 players

File: kjdm7: MeatPacker (311kb)

Game: Quake

Players: 1-on-1

File: kjdm3: Compound Fracture (175Kb)  
Game: Quake
Players: 1-on-1

2. Why have you chosen these levels.

KJDM10 was my first map that wasn't too cramped, it sort of brought me into the scene.  KJDM7 was just plain fun to play, so I like that one a lot, and KJDM3 had some nice architecture.

3. Which is your least favourite level, if you think you have one!.

My worst level would be KJDM2, cause it's just so damn cramped.

4. What map editor do you use?

BSP all the way, baby.

5. What level editing tips do you have for other authors?

Try using custom textures, especially Quake2 textures, they can bring life to an otherwise mediocre map.

6. How long have you been making Quake/Quake 2 maps.

About 1.33 years. As killjoy, since May 1998, before that I was dogwalker, and my maps sucked.

7. What do you enjoy about making maps.

I prefer it to 2d design and to rendered 3d design because I am creating something that you can actually walk around in instead of something that's just a pretty picture.  And I like showing them off to my friends ;)

8. What plans you have for the future, with map making in mind.
(Say if you got a job in the industry related to map making).

I plan to keep doing it, till I find something better to do...I'm only 16 years old, but I hope to have a future in design or programming...

9. Which is your favourite game out of Quake and Quake2 and why?

Quake, because it is so much faster paced.  I still do play Quake2 Single Player tho.

10. Some self publicity, if you have a website whats it called and whats it address

KJDMX - Killjoy's Map Outpost:<

will soon be moved to !! w00p!

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