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[Get Opera!]

Mr Fribbles aka Van Ricketts
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Thanks Mr Fribbles for contributing.

1. What are your top 3 levels that you've made?
fribdev1, efdm6, efdm5

File: Fribdev - Powder Keg (438Kb)  
Game: Quake 
Players: 2-4

Notice something wierd? Thats right theres three different versions of this map in different texture sets.

File: Efdm6 - Gunmetal (223 KB)

Game: Quake

Players: 2-4 

File:  Efdm5 - Vortex (182 kb)
Game: Quake
Players: 2-4

2. Why have you chosen these levels.

My favourite would have to be fribdev1 (powder keg). It's a fantastic play in 1 on 1 or ffa (in my humble opinion :). Efdm5 (vortex) is also a favourite, because it's attractive, atmospheric and the r_speeds are particularly low. Efdm6 (gunmetal) is also very atmospheric, and very vertical... plus it has 2 grenade launchers, so you can't really go wrong :). All of these maps are fast-paced and chaotic, and very vertical... furthermore they all feature the quad damage (muhahaha :)... meaning they are exactly the kind of maps I really enjoy playing :).

3. Which is your least favourite level, if you think you have one!.

Sure I have a "worst level".. although it's a bit of a toss up as to which is the worst of the lot :). I'd probably have to say efdm3... quite simply, it's dead boring to play.

4. What map editor do you use?


5. What level editing tips do you have for other authors?

Map editing, as with pretty much anything worth doing, takes time, practice and patience to get results. The main thing I'd say to aspiring authors is be persistent... stick at it, collect as much information as you can from the web and spend some time getting to know the editor.

6. How long have you been making Quake/Quake 2 maps.

About one year.

7. What do you enjoy about making maps.

It's hard to put your finger on anything specific. I will say though, that's it's an immensly satisfying and rewarding experience to come up with a quality map for a game you love. It's also great to know that other people appreciate you work... I don't get much "fan mail", but I like it when a total stranger emails me out of the blue and says "hey, I loved that map, that rocks!" :). I also get a lot of support and encouragement from friends in the online quake community. However I'd still be making maps, even if they never got played... I
find the whole process enjoyable. It's more of an art than a science, in the sense that you "create" rather than "construct" a map... you start with a blank "canvas"  and see what you can come up with... you can never really plan it out, you just have to strap in for the ride and see where it takes you :).

8. What plans you have for the future, with map making in mind.
(Say if you got a job in the industry related to map making).

I don't think I'll be stopping anytime soon, even if I wanted to... mapping is very addictive :). I'm content to continue pumping out the
free Q1 (and possibly Q2 :) maps for the moment, although if someone wants to pay me to do it I'd be more than happy to accept :). I'd probably still want to create the free custom maps for Q1, even if I was working on mapsfor another game/company.

9. Which is your favourite game out of Quake and Quake2 and why?

Quake 1, because it's a hell of a lot more fun to play :). Q2 is slow and clumsy... I've heard the word "bricklike" used to describe Q2 gameplay, sounds pretty appropriate to me :).

10. Some self publicity, if you have a website whats it called and whats it address
Frib's Maps. Creative huh? :)

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