Latest News
Pending Reviews
Submit maps
Back to MPQ Archive
Back to
Please note this site is provided just for fun, it's not meant to be fully functional...

(8) Bovine Intervention
(34) Hatebreeder
(6) Evil spacehamste...
(6) Unnamed (remix o...
(14) The Limbo Of Bro...
(3) WerdDM2 - Crania...
(30) Old Crater
(10) MisDM12 - Terra ...
(4) The Ravage II
(28) Daedalus Revisited
Last 4 weeks (name)
Last 4 weeks (date)

Last 25 posts

#terrafusion stats

By Map Name
By Author
By Score
By Date
News Archive


Top 10s
Best Maps
Worst Maps

Contact & Help!
View User List

[Get Opera!]

Copy aka Stuart Cam
Comments (0) Go to top of page  
Thanks go to Copy for contributing. Heres the interview...

1. What are your top 3 levels that you've made?

Ooh, well apart from the odd piece of **** that still sits naked and
uncompiled on me HDD, probably me favourites are in this order:

1. Fusion 98 : Quake2
2. Punishment : Quake1
3. UKOOLDM2 : Quake1

File: Fusion 98 (651Kb) 
Game: Quake 2 
Players: 4-10 FFA

File: Punishment (207Kb)

Game: Quake

Players: 4-6

File: UKoolDM2 (203Kb)
Game: Quake 
Players: 6-on-6 

2. Why have you chosen these levels.


Fusion98: My latest level, and my only level for Quake2.  I made it for a UK LAN event caleld Fusion suprisingly.

3. Which is your least favourite level, if you think you have one!.

Erm, probably Repressed, a level I did For RA1.  It was total ****

4. What map editor do you use?

Wankcraft, oops, i mean the good ol' reliable, frequently updated Worldcraft.

5. What level editing tips do you have for other authors?

Think real, Make strange. But on a more serious note: I hear a lot of people always going on about r_speeds, and was once a strict 'r_speed bible' basher meself.  But I think people need to get a bit more exciting in their Quake levels now, they all seem to be boxy still... even when considering Quake came out in 1996, and most people have ridiculous spec. machines.  Sure I totally agree with r_speeds and FPS's like SiN, Quake2, Unreal but when it comes to good ol' Quake, I think people should be cramming a bit more in.
Erm, other tips?  Always take a look around yourself when walking around the mall etc. wouldnt those stair arrangements make for good RL camping :) warned dont carry any weaponry out in the open around in shopping malls, people tend to get scared (and youll discover real people dont make gibs).

6. How long have you been making Quake/Quake 2 maps.

Too bloody long, erm, since QTest1.  I started hacking up the BSP's and adding extra entities to the levels that came with it, but actually builing my own levels? well I managed to persuade my mate who was on the net to get hold of an editor called Quest.  I think it was into version 0.7 when I started doing maps...

7. What do you enjoy about making maps.

Running around inside them after :)

8. What plans you have for the future, with map making in mind.
(Say if you got a job in the industry related to map making).

Well, there is a long story concerning a certain games company who were interested in me for a while, but I wont go into that right now. As it turned out I declined the position. So at the moment Im still going to be at Reading University <UK> studying electronics.  Im doubtful to leave Uni for a games career now, unless it was really well paid and/or in the lovely USA someplace.  Nonetheless I got a few things planned for my stay at Uni with regards to Levels and the like, but Im going to keep quiet about that.

9. Which is your favourite game out of Quake and Quake2 and why?

In a nice list:

Likes- Palette, Mulitplayer, QW
Dislikes- Engine, Sounds, GFX...but only minor quarms about these

Likes- Engine, Single Player, Customisation Ability
Dislikes- Palette, Multiplayer, Some GFX <like that crappy HUD>

10. Some self publicity, if you have a website whats it called and whats it address

Sorry, don't have one.

MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
Design Copyright Kable Kreations 2001/2000