The Dogs of Doom

3-6 players | Reviewed by Paul - Thursday 21st February 2002 @ 7:30pm

A medieval style map from Tronyn that seems to be following down a well-trodden path in terms of theme. The lower area is ankle deep in murky water and the upper floors are in a familiar interior castle style. The execution of said theme more than makes up for its familiarity though, but itís a bit of mix, as is alluded to in the maps readme. Some parts seem plain with large expanses of flat grey stonewall, where as others sections have plenty of detail. One such detail I particularly liked were the raised mounds of dirt and the slightly off camber floors.

But the layout isnít quite so simple. It seems to entangle around itself and would, at first glance, seem more suited to being part of an SP map, but this hardly surprisingly given it actually was. There are quite a few snag spots littered around the map, some of which could have been dealt with by clipping against them (like the extended archways that jut out past the walls) and other spots which were probably more down to my incompetence at navigating them (such as the double staircase near the raised MH).

Play is evenly mixed between the water and upper levels. After extended play I was sick to death of hearing the splashing sound effects, as people kept moving about in the water. Most items down below are placed on raised sections so itís kinda obvious what is going to happen. It also makes it a little harder to work out where people are, since youíd usually associate such noises with people just entering or leaving an area. Whether this was intentional, Iím not sure but it does make it a bit more interesting.

There is only one real exit route out of the watery section, which is a bit of hindrance. The inclusion of a teleporter/lift/stairs elsewhere in the lower area would have helped movement flow a little better. It is possible to rjump out in a couple of places, but it wasnít a method I used often.

I have this nagging problem with it though and that is, it is very fidgety to play. I never really got any flow going and found myself really battling to get anywhere.


3.5 out of 5.0

Download 773Kb - 854 downloads | readme | Tronyn | Author Site

#11. r_speeds ^

by Fern - Tuesday 26th February 2002 @ 11:30pm (141.222.141.9)

the reason the r_speeds in this map are high is that it's a boxed map and there's a huge box around the map and there's even a big hole where you can jump into the box. :X

#12. Reaaaaaaaaaaaaaaaaaaaaally ^

by Tronyn - Wednesday 27th February 2002 @ 12:30am (24.66.247.146)

I didn't notice ;)

seriously though, either this is the wrong version, or, well... I guess it *could* be that, I really forget though, it was quite some time ago. I do doubt I would have done something so amateur as that though, even in... June was it?

unless I just got pissed off and wanted to release it, heh, but I've gotten more pissed off (Coe, Rapture) and released without much lazy arse shortcuts..

anyway, I would like to comprehend whatever other language folks are using here, but, whatever.

#13. Hmmm ^

by Paul - Wednesday 27th February 2002 @ 3:29am (172.191.143.44)

I forgot to check the r_speeds. Looks like I made a lazy arse shortcut too :).

Yeah, someone who speaks Polish and English, could they translate the stuff in post #6, #7 and #8. /me points at MisYu

#14. the jump ^

by Fern - Wednesday 27th February 2002 @ 12:56pm (141.222.141.9)

http://www.suspenlute.com/01/dogjump.zip

what sucks doubly is that the big black square in the middle of the sky actually looks pretty cool. stuff outside the walls is always neat, even if it's indistinct.

#15. speedy doesn't like titles ^

by speedy - Wednesday 27th February 2002 @ 11:36pm (212.46.200.209)

most of tronyns maps have sky allaround them (just noclip outside add2)

#16. from Drannerz ^

by faffafaf - Thursday 28th February 2002 @ 8:20am (143.52.2.203)

[couldn't be arsed to log in]

looks bright and un-quakey. But a nice change.

#17. Most of speedy's maps... ^

by Tronyn - Thursday 28th February 2002 @ 6:40pm (24.66.247.146)

...don't exist.

actually, ADD2 was a case of trying to track a stupid leak that appeared as the map was *done*, because I had added one little secret. Anyway, that's one map, and no it does not have "sky all around it" like some giant skybox (do you think I'm stupid), it was just some rather tacky leak-fixing at the last minute.

Now, release some maps or shut your trap. Ooooooooor just say something more useful.

#18. spanish -> english translation ^

by Rick=Shit - Friday 1st March 2002 @ 11:56pm (68.33.74.248)

este juego es muy bueno y lo quiero jugar ya

this level is very good and i like playing it

#19. :) ^

by MaTi - Saturday 2nd March 2002 @ 11:18am (217.98.20.195)

Przet≥umacz to:

Nie znasz sie na mapkach, ale kozaczysz :P

DziÍkujÍ :)

#20. Speed ate the title ^

by Speed - Monday 11th March 2002 @ 12:30am (212.46.198.48)

At first, I wasnt insulting you.
At second its just stating plain fact, not blaming you niether putting any map down

Very sad to see you react this way

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