The Dogs of Doom

3-6 players | Reviewed by Paul - Thursday 21st February 2002 @ 7:30pm

A medieval style map from Tronyn that seems to be following down a well-trodden path in terms of theme. The lower area is ankle deep in murky water and the upper floors are in a familiar interior castle style. The execution of said theme more than makes up for its familiarity though, but itís a bit of mix, as is alluded to in the maps readme. Some parts seem plain with large expanses of flat grey stonewall, where as others sections have plenty of detail. One such detail I particularly liked were the raised mounds of dirt and the slightly off camber floors.

But the layout isnít quite so simple. It seems to entangle around itself and would, at first glance, seem more suited to being part of an SP map, but this hardly surprisingly given it actually was. There are quite a few snag spots littered around the map, some of which could have been dealt with by clipping against them (like the extended archways that jut out past the walls) and other spots which were probably more down to my incompetence at navigating them (such as the double staircase near the raised MH).

Play is evenly mixed between the water and upper levels. After extended play I was sick to death of hearing the splashing sound effects, as people kept moving about in the water. Most items down below are placed on raised sections so itís kinda obvious what is going to happen. It also makes it a little harder to work out where people are, since youíd usually associate such noises with people just entering or leaving an area. Whether this was intentional, Iím not sure but it does make it a bit more interesting.

There is only one real exit route out of the watery section, which is a bit of hindrance. The inclusion of a teleporter/lift/stairs elsewhere in the lower area would have helped movement flow a little better. It is possible to rjump out in a couple of places, but it wasnít a method I used often.

I have this nagging problem with it though and that is, it is very fidgety to play. I never really got any flow going and found myself really battling to get anywhere.

3.5 out of 5.0

Download 773Kb - 855 downloads | readme | Tronyn | Author Site

#1. Nice ^

by MasterMind - Friday 22nd February 2002 @ 2:04am (

Nice level dude. I like the castle feel of the level with the grey brick/metal/wood design. The transition from the arch texture to the bricks is cool too, looks crumbly. I dont know if its just my machine or what, but the r_speeds got up to 1500 on mine. Oh well. To reiterate, nice looking level and keep up the good work.

#2. Not bad... ^

by xen - Friday 22nd February 2002 @ 3:42am (

One of Tronyn's better maps, imho, although I still think it'd work better as an SP; any chance of releasing the .map? =) Seriously though, it tends to favour looks and atmosphere over connectivity which is what causes me to think this. DMSP2 works well, too, but in DM I just found too much action was based on the ground floor, and it didn't really flow all that easily.

#3. Title?! ^

by MisYu - Friday 22nd February 2002 @ 12:40pm (

Tronyn, as always, is very good. Map is well built, well textured and has strong feel. I enjoy each map done in winter-theme. I haven't played it yet, but probably it would be better level for SP, and Tronyn is better mapper for SP :)

Tronyn, SoE us!

#4. Tronyn is afraid of typing too much ^

by Tronyn - Friday 22nd February 2002 @ 5:13pm (

Thanks for the review Paul, you tell it exactly as it is. I'm pretty sure I could improve this map a lot by adding more clipping and some extra lifts or portals, but I really can't be arsed. I was going to patch Add2 and the Coagula Contest as well, but I'm so lazy these days. I may not even finish NJ. bah.

as for soe :), I just scrounged up a brief update at the site.

#5. NightJourney will be cancelled? ^

by MisYu - Saturday 23rd February 2002 @ 3:07am (

Don't even try to think about something similar :)

#6. doom ^

by johan bernal - Saturday 23rd February 2002 @ 3:21pm (

este juego es muy bueno y lo quiero jugar ya

#7. ? ^

by misyu - Saturday 23rd February 2002 @ 4:34pm (

Nie rozumiem tego, co do mnie napisales, ale prawdopodobnie jest to albo obelga, albo pochwala.

Happy now? English 0wnz yeh!

#8. Heh ^

by MaTi - Tuesday 26th February 2002 @ 2:55pm (

Nawet jak by zrozumial to nie wiedzial by jak ci odpowiadziec :) ale nie wazne! Warna jest predyskiwacja poprzez dematercjalizacje :D

#9. Help! ^

by Paul - Tuesday 26th February 2002 @ 3:22pm (

I need a translator on my own fecking site.

#10. :) ate the title ^

by :) - Tuesday 26th February 2002 @ 10:16pm (

wazne ne wazne.. nu vas nafig

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