Somewhere in the north
2 to 4 players | Reviewed by paul - Friday 15th December 2000 @ 3:44pm
With the festive season just around the corner it is nice to have something that at least shows signs of snow. All open-air sections have a layer of snow on the ground and snowdrifts are scattered about in corners and up against walls in the corridors. I thought the combination of both solid blocks of snow and func_illusionary sections that allow you to walk through them was a real nice touch. There is one particular L shaped section of the map where by you literally sink down in to it, up to your waist.
The harsh grey stonewalls against the dark brown metal panelling works well together enhance the feeling of it being cold. Icicles dangle down from roof edges that are exposed to the open-air atriums. (Btw Fern, it was Hotcakes who first used the tufted grass effect, not Pingu :P). And these aren't textures either, they've been properly created. The brushwork as whole is excellent. The adjoining corridors look really cool, what with the stone cladding at the bottom which intercepted by metal panelling and then the curved ceiling textured in a mixed metal colour (which I think was used as floor texture in Baldm8).
Stacks of wooden crates and boxes have been used to make for quick escape routes, but easily give away what you're doing. Weapons and various other goodies have been placed in front of some of the teleporters as to, again, give away your position.
Lighting is generally subdued and the spots lights show up extremely well on white snow sections. The layout is fairly spread out across 3 atriums connected in an almost diagonal line. A lot of the linking is done via corridors, which whilst isn't a bad thing did tend to slow the game up a little.
In 1-on-1 it wasn't fast and rapid, more paced and gradual. 4 in FFA was faster, but I actually enjoyed duelling more.
As an extra treat, if you start the map in SP you'll be created by a graffiti style message of "Merry Xmas" in a hidden circular room which teleporters you off into the map proper. If you stand around for to long though, a message of "Nah… Chicken and Cheater! :)" appears on screen. There is also another message in one of atriums near the sky that tells you that it's a bit cold…
Note : I haven't tried the map out in software Quake, but I've read that the snow texture looks pretty bad. In GLQuake however it looks fine.
4.5 out of 5.0
Download 325Kb - 944 downloads | readme | Kornel [QurneL] Paszkowski | Author Site
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#21. babelfish... ^
by Kayin - Wednesday 3rd January 2001 @ 3:30pm (216.127.0.84)
someone should add a QMD -> English translation option in their drop down list. =D
#22. Hey now... ^
by satanix - Wednesday 3rd January 2001 @ 6:57pm (24.26.101.215)
My newest map is coming along fine, and I`d like to commend the creator of this map, I believe I`m finally getting the vision of a great map. By the way, I`m in QMD, I can speak English just fine. =)
Later,
Satanix
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