The Lost World

2 to 10 players | Reviewed by Paul - Monday 8th January 2001 @ 9:18am

Out of the three Quake 3 Arena conversions Jeff has done, this is probably the best simply for the fact that the main area is a pretty reasonable recreation of the original, as you'll see by looking at the two screenshots (First one is from this map and the other from the original). The rest of the layout matches pretty well but again the majority of the detail is missing. The undulating wall and flesh effects just seem to make the old map, where as here its just an over abundance of greyness from the brick texture.

There is also that vague slowness again in GLQuake. So I checked it our in software (WinQuake) and found to my horror that the main arena of the map starts to grey out from certain positions. R_Speeds are hitting the 1000 marků and this makes me think that it wasn't vised properly? To be honest, I can't see why R_Speeds are at this level because it isn't that detailed. Maybe the author would like to comment?

Fortunately though it is playable in GL (but people with low spec machines will undoubtedly not be able to play this map). The layout isn't particularly hot, you have a central atrium made up of four levels and then there are corridors and such like going around three walls of that. It's more of a mish-mash than something that flows together nicely, but that's not Jeff's fault, that's whoever made the map at id.

Lighting could be better as well. The interior lighting is half decent with outer walls casting shadows downwards, but the main atrium is bereft of any sort of feeling or variance in light. Just overly bright which makes the textures look a bit garish.

There are a couple of jump pads, which the bots don't grasp properly because all they do is push upwards. Bots unfortunately don't have the logic to push out and therefore move onto the floor above. That said, its hard work just trying it yourself, so a bot really is going to be hard pushed.

One of my tips to the author (and its not just related to this map) would be to pick a consistent file naming method for his bsps and perhaps shorten them as well (ie, this is q1_q3dm13 and his other maps where q1_q3tourney2 and q1dm17). Not exactly the easiest to remember.


2.0 out of 5.0

Download 1001Kb - 569 downloads | readme | Jeff McWhorter | Author Site

#11. I'm not so sure... ^

by Bascule - Monday 15th January 2001 @ 2:03pm (134.146.9.2)

Not so sure about your reasoning there, Pluto.
I work for a gas company, but I don't call myself Methane (or even CH4).

Whatever, I guess...

#12. /me slaps Bascule ^

by Paul - Monday 15th January 2001 @ 2:31pm (213.1.178.43)

You set your reply to my post :). I was a bit confused there for a moment when I read it.

#14. /me accepts slap ^

by Bascule - Wednesday 17th January 2001 @ 9:35am (62.60.87.56)

'nuff said.

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