Attack Vector

1-on-1, 3-ffa players | Reviewed by Paul - Wednesday 6th December 2000 @ 5:11pm

This is an impressive first map from CardO. Borrowing one or two Quake 2 textures gives the map an industrial gritty feel. It's heavily grey and brown coloured what with the diamond brown floor tiling and pseudo-indented grey wall panelling. Its not all doom and gloom though there is a dash of greenery, which can be seen in the maps only outdoor section.

I do feel though that there is too much variation in the texturing. There are two short corridor sections decorated out in efdm12 style textures which looks plain odd given how the rest of the map looks. And I seem to remember one of the maps testers mentioning this to CardO… wink, wink, nudge, nudge, say no more. There are also a couple of dodgy looking textures, and unfortunately some of the alignment isn't up to scratch when the textures at different floor levels meet up. That said if you look at the patterns on these adjoining textures it would be impossible to match them up without putting in some kind of joining texture.

Anyway, there are 2 main sections to the map, both of which can be seen in the screen shots dotted about the review. The huge tubular construction you see in the indoor area is open for people to dive into and then to be hurtled at a great rate of knots through a barrage of tubing out into the outdoor area of the map from the gapping hole on the right, across to the platform containing the Quad. It's definitely a novel feature, and an extremely nice way of connecting the map up.

Not that connectivity is a problem here. Far from it. Everything seems scaled right, there's plenty of space to jiggle about in and lots of shortcuts to be taken. Rjumping is a big help here and certainly cuts down on travelling time. Along with lots and lots and lots of steps and staircases are teleporters, and the odd wind tunnel.

Lighting is ok. Most of the indoor lighting is bright enough, but outside, it's a different story. There are a couple of dark patches, which make it a little hard to spot other players sometimes.

And speaking of players, the aforementioned openness of the map makes it a riot to play. One of my favourite duelling moments was running backwards around the open wind tunnel in the indoor area whilst blasting rockets back at my opponent. Then dodging back and forth around it, dropping 'nades and waiting for the death shower of gibs to appear.

Again, this is another FFA kinda map. Teamplay would no doubt work, but I didn't try it out.


3.5 out of 5.0

Download 490Kb - 615 downloads | readme | CardO | no author site

#31. card0! don't listen!! ^

by Malevola - Wednesday 13th December 2000 @ 2:30pm (198.115.167.129)

damnit ex, what the hell re you trying to do?!?! we need more q1 mappers! hell I was almost pulled over to the darkside myself. I've got 5 q3a maps in progress and frankly, I'm ashamed of it!

#32. the darkside is good for you ^

by excessus - Thursday 14th December 2000 @ 4:24pm (212.106.237.95)

thatīs my point. Who liked Luke in SW movies? he was gay, bland, had lame hair and st00pid lumb eyes... outdated in rough words, just like quake1. But Darth Vader was powerful, strong, carismatic and cool... just like quake3.

So be afraid... be very afraid... and load up q3r. Quake3 0wnz j00.

;)

#33. Yeah but ^

by Fern - Thursday 14th December 2000 @ 5:39pm (141.222.155.39)

The darkside turned darth into a crusty old guy who couldn't breathe and he changed his mind in the end anyway :)

#34. re : the darkside is good for you ^

by Paul - Thursday 14th December 2000 @ 6:50pm (193.113.185.130)

Thats the biggest load of arseburgers I've heard excessus :P. I think its the other way around, Dark Vader is Quake amd Luke is gay, bright, and stupid like Q3a.

#35. plays ^

by Speedy - Friday 15th December 2000 @ 9:13pm (213.158.0.214)

I got owned by bots in FFA, till i figured out the way it plays: just camp RA and spam with grenades/ rockets. If you like, you may go for quad each time it spawns (not that you realy need it for high score) .

Standing at RA you controll both teleports that lead from rl arena and GL room.. too EZ. So it gets boring quite soon.

Might be different with ppl, but still the one at RA will win.

#36. CardO couldn't be arsed with a title ^

by CardO - Saturday 16th December 2000 @ 11:16pm (62.7.115.59)

well...erm.. that's your choice how u play the map i guess Speedy..if u'r a camp a$$ farmer then u stay by the RA :P and as for the q1/q3 debate i think that the emperor was the crustiest lump of turd ever to be created!!

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