1-on-1 players | Reviewed by xen - Monday 13th May 2002 @ 6:07pm
Now listen up there, guys; THIS is how to make a quality map! As just one of the great Prolific Polish Quake Mapping Force (PPQMF), Qurnel has churned out many an excellent release over the past few years, this being his 20th released map, and that's not including the PlPak contributions! He ain't no Rocketman though, all of his maps have been of at least recommendable quality, many of them highly so. 'Hatebreeder' is undoubtedly his best release to date.
Why so, I hear you ask? It just excells in all fields; firstly, the style is one I have never seen before, combining the techy IKbase textures with ID's gloomy medieval brick, all executed very well. Some natural elements have been included too, such as the odd bit of rock and grass, which always makes for some interesting variety as well as providing a subtle touch of realism. The monotone texture combination is further enhanced by some lovely sourced lighting, which along with neat 'broken' wall sections, add to the overall detail level nicely. Architecture is nothing spectacular, but is nonetheless well constructed and neat, with good use of angles. There's also some crates if you're into that sort of thing.
Secondly, connectivity throughout the map is remarkably varied and hassle-free. Just about every area is overlooked by another and is accessible in various ways. Lifts and teleports are put to use well, and aerial leaping between ledges is common when running about the map. Rocket-jumpers can rejoice too, with trick-jumping often providing a nifty shortcut or two between floors. The verticality is at no point extreme, but many sections provide plenty of 3d gameplay, often putting the GL to great use. There are of course tighter, more enclosed rooms and corridors though, which provide extra balance between the available weapons. Good usage of dead-end sections has also been made to add further variety to the gameplay. Layout-wise, several have compared it to Peej's awesome 'Strafin' series, and although certain influences are recognisable, no areas are distinctively reminiscent.
Finally, the gameplay. Needless to say, 4 player FFA is a blast, taking into account the map's freely connected nature. Camping is near-impossible, and the large range of playing areas provokes plenty of different tactics and playing styles. 1on1 also excells, with remarkably balanced supplies and weaponary. The only noticable flaw is that it is quite possible to dominate both RLs, but seeing as the ground floor is usually most vulnerable, it is seldom a problem when the action heats up.
I know it's a high score, but the author has earned every last fraction of it. It's the icing on the cake that is Qurnel's map catalogue, and also stands as an excellent map in it's own right. Essential.
5.0 out of 5.0
#1. Drannerz! is afraid of typing too much ^
by Drannerz! - Monday 13th May 2002 @ 4:23pm (18.104.22.168)
Whoa! I got a bone
#2. Great Map Qurnel ^
by sargatanas - Monday 13th May 2002 @ 5:03pm (22.214.171.124)
I always loved the incredible style of this map. I just love the juxtaposition of medieval brick on a base map. It just adds some cool "plot twist" to the style of the map for some reason. And this map has one of the best flows I have ever seen, you can just swing around it for days. Great job.
P.S. To Paul: The screenshots for this recent block of 5 maps are fux0red (at least on my end), especially the ones for this review. They have some weird line thing where it seems another part of a screenshot has come into it. And there's some scrambling of the images with a dot pattern...
#3. QurneL... ^
by MisYu - Monday 13th May 2002 @ 5:39pm (126.96.36.199)
...Ty maly larwiarzu, nie dostan zawalu serca od trzepania gruchy :)
#4. heh ^
by sargatanas - Monday 13th May 2002 @ 8:22pm (188.8.131.52)
MisYu, that's probably totally incomprehinsible to Polish peep without accents.
#5. well... ^
by Scampie - Tuesday 14th May 2002 @ 1:27am (184.108.40.206)
Misyu obviously understood what it meant when he wrote it... seeming as he IS a polish weird.
very good map... altho, what's up with a 5/5 score? It has a unique texture combo, but there's nothing else noteworthy of this map that makes it better than any other 2 aturim map. Layout felt a little cramped in places and I thought the architecture was quite boring. I'd say it was a 4 at best. Better than average, but not the awesome end all be all map that a 5/5 should be.
#6. POLAND! ^
by Vondur - Tuesday 14th May 2002 @ 2:10am (220.127.116.11)
#7. Damn ^
by Paul @ Work - Tuesday 14th May 2002 @ 4:15am (18.104.22.168)
Yeah, I see what you mean. The large images are proper fucked. I was having trouble with ftp access at the time, so tried an alternative upload method but it seems to have knackered them. When I get proper access again I'll reupload them.
Thanks for the heads up.
#8. eeerrm? ^
by biggie - Tuesday 14th May 2002 @ 4:38am (22.214.171.124)
it isnt THAT good.. worth 4/5 max.
#9. WTF? ^
by MisYu - Tuesday 14th May 2002 @ 4:52am (126.96.36.199)
Scampie, have you played that map with alive-smart player? If not, please, leave your message later :P
#10. Oi MisYu ^
by Paul @ Work - Tuesday 14th May 2002 @ 5:27am (188.8.131.52)
Why aren't you back on irc? :)